Thursday, 10 July 2008

The Gran Turismo penalty system...

Those who know me know I'm a gamer, not super-duper hardcore, but pretty serious all the same. One of my favourite games is Gran Turismo, since the very first one on PS1 I've bought them all, and loved every minute of full on racing action. 

The thing is that, with this latest generation, there is now a niggle that is driving me batty. Instead of your car becoming damaged through collisions, or receiving a drive through when you gain advantage from a shortcut off the circuit proper, the game makers have chosen to implement a penalty restricting your engine power for a short while after an indiscretion. Fair enough say I, punish me for my errors.

The thing is that some of the decisions the computer takes are unfair. The system, it seems, is broken. Why should I be punished when I am on the racing line and one of my opponents rams me? Why should I suffer when I am rammed off the track onto the grass with a shortcut penalty? Why should I receive a collision penalty when a car has spun off into my path? These decisions are made worse by the fact that the computer fails to punish itself for errors on the part of AI cars.

Don't get me wrong, this is still, by a very long way, the best driving game I have ever played, but this just serves to make the problems all the more galling...

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